Released on 2016-10-27. v3.3.0 Features--Recompile to fix for KSP 1.2--Update method of handling multi-part-joints to ensure compatibility with Konstruction mod--Removal of old symmetry-based multi-part stabilization due to ineffectiveness in all situations to reduce overhead Post by Simon_Jester 2016-10-29 06:06pm GHETTO EDIT MK 2: And yes, having the lander be 30% engine by weight is kind of silly. edit: iirc it also balances the tendency FAR has to rip thing's to pieces. I hated having to use hundreds of struts on even a modest sized rocket. Filter 1/700 4.5"/45 (11.4 cm) QF MKVI Guns x3 $ 23.89 by Micro . . Kerbal Joint Reinforcement is officially no longer compatible with KSP 1.11.X. RP-1 Mod Pack created by . Saphirence. Not covered in messy struts at every seam. Aside from obviously removing the annoyance of rockets falling apart through the kerbal engineering practice of attaching them together with paper glue, it should also help cut down on part counts when . I collected all the mods, if any of these are wrong/ stop working let me know. KWP includes a global Hourly climatology from MPAS enabling players to experience diurnal and spatial variations in atmospheric conditions. A mod that in a simple way reinforces the joint strength of a vessel. Features --Updated to function with KSP ARM Patch (KSP 0.23.5) --Removed inertia tensor fix, as it is now stock --Main stiffening / strengthening is now disabled by default due to stock joint improvements --Decoupler stiffening is now disabled by default due to stock joint improvements Bugfixes: --Vessels can no longer become permanently . Yes it works. Start Project Mods Shareables Missions All Mods Propulsion Command and Control Structural and Aerodynamic Science Miscellaneous Physics . Mods 1,650 Downloads Last Updated: Jun 5, 2022 Game Version: 1.12.3 Download Install I dont know any that will affect a robotic part, kerbal joint reinforcement can cure a noodle rocket, but it doesnt do squat for robotic parts. There aren't any craft on KerbalX that use this mod. Posted March 18, 2018. v3.3.3 Features --Recompile against KSP 1.3, ensure CompatChecker compatibility with 1.3 v3.3.2 Bugfixes --Fix multijoints breaking IR joints and any other exempted parts from moving v3.3.1 Bugfixes --Fix a critical bug involving unphysical forces applied to vessels on load / unload of other vessels and SOI switches v3.3.0 Features --Recompile to fix for KSP 1.2 --Update method of handling . When we printed a variety of detailed models such as a toy dolphin, a vase and a beckoning cat, prints were extremely sharp, with fine lines and The included Cura slicer app is easy to use, but the printer profile that ships with the machine might require some tweaking that beginning users may.Ships - 3d Printed Model Parts. Does anyone know the right mods for this ? . 6y. RemoteTech Installation: It is highly recommended to use CKAN to install This is the last fork with assured backward compatibility with ferram4's KJR. Note however that since the new KSP1.12 docking port doesn't fire onRoboticPartLockChanged event, it will stay locked forever. Alternate mod for mod like KJR (kerbal joint reinforcement) ksp gamplay; mod; By Saphirence, March 18, 2018 in Add-on Discussions. Members; 1 5 Share; Joint Reinforcement in KSP 1.11. kjr; kerbal joint reinforcement; mods; 1.11; kraken; By feluxution, March 17, 2021 in Add-on Discussions. A mod that in a simple way reinforces the joint strength of a vessel. In KWP, weather and climate data from the Model for Prediction Across Scales (MPAS) were incorporated into KSP gameplay. I've noticed that since 1.4 the mod Kerbal Joint Reinforcement doesn't seem to be compatible and I'm having a bad time launching my rockets because evry single time they break apart and explode while mid-air. 2,059 Mods. Features --Updated to function with KSP ARM Patch (KSP 0.23.5) --Removed inertia tensor fix, as it is now stock --Main stiffening / strengthening is now disabled by default due to stock joint improvements --Decoupler stiffening is now disabled by default due to stock joint improvements Bugfixes: --Vessels can no longer become permanently . freie jeep werkstatt. ksp, kerbal space program, mod KJR tightens up the joints between parts and adds some physics-adjusting parameters to make vehicles more stable when loading on the launchpad or coming out of timewarp. . Kerbal Joint Reinforcement v3.6.0 for KSP 1.12.x. Simple Joint Reinforcement. So, I made a rant post on how buggy I thought KSP 1.11 was, and how moving animated parts in EVA caused the entire move to craft and occassionally, and that the new rover repair mission was broken in so many ways. KerbalX is a fan site and is not affiliated with Squad or the Kerbal Space Program Help Support KerbalX.com . Simple Joint Reinforcement. Kerbal Inventory System. . Thanks. Kerbal Joint Reinforcement 1.11. Viking Ship.Viking Ship.The shields have 16 different textures. . Found this beauty after a moment of frustration in trying to strut some rover wheels, and sharing the goodness. Appreciate it Since the new update, the Joint Reinforcement Mods (botch next and continued) don't really want to work. A mod that in a simple way reinforces the joint strength of a vessel. A mod that in a simple way reinforces the joint strength of a vessel. This is our Lords KSP modpack. Joint Reinforcement Mod. Additional comment actions. It was made in Blender 3D and textured with the Cycles Render. Re: Kerbal Space Program, Revisited. The autostruts will essentially make your ship stable. This model is not animated. I dont use the texture reduction mods, even though I have the same issues with lag and memory as everyone else. And my rockets look a lot cleaner. Physics stabilizer plugin for Kerbal Space Program. simple because it's nothing more but downloading stuff from the KSP Forums and putting it into the Data folder of KSP. A simple mod that reinforces all part joints by utilizing built-in features. Improve robotics support. KJR IS realism. And the mod helps where actual struts would be problematic, ugly, or already used and additional stiffness is necessary. Share More sharing options . Back. they are mostly in martin's order but I changed some because I'm stupid. I use the joint reinforcement mod aswell. Kerbal Planetary Base Systems By nils2778. Share your Kerbal Space Program craft, with automatic detection of mods, search by mod & craft attributes. Enabling the Debug setting now lists all extra joints KJR created . -link removed-. Reply to this topic; Start new topic; Recommended Posts. or at least the latest version does. Features --Updated to function with KSP ARM Patch (KSP 0.23.5) --Removed inertia tensor fix, as it is now stock --Main stiffening / strengthening is now disabled by default due to stock joint improvements --Decoupler stiffening is now disabled by default due to stock joint improvements Bugfixes: --Vessels can no longer become permanently . All objects have: -17 108 Verts -33 970 Edges -16 942 Faces -33 964 Tris Buy model here. Kerbal Space Program. Fork by Lisias. Wobbling to and fro ain't so. . Share More sharing options. Saphirence. KSC Switcher . Kerbal Joint Reinforcement Continued. Kerbal Space Program. login. there might be some version issues I still have to try out all of this let me know if there is an issue. Free shipping for many products! 1M Downloads Updated May 12, 2022 Created Jul 1, 2015. Related Topics . Even though joint reinforcement is a dependency for realism overhaul I think it actually makes it worse. Simple Joint Reinforcement. I literally tried everything, every version of the mod but nothing helps. Kerbal Planetary Base Systems by nils2778. Many mods have dependencies (and they won't work without them) so you should . . Hi! I have finally updated my KSP installation from ancient 1.6 to the newest 1.12 and am looking for a fresh batch of quality of life mods which are up to date with the current version of the game. 1.2 compatible, with configuration/settings files saved to <KSP_ROOT>/PluginData.. But this option has to, as far as I am aware, be turned on for each individual part. Its cut my part count down significantly. Kerbal Weather Project (KWP) is a groundbreaking weather and climate mod for KSP. Kerbal Joint Reinforcement Continued . Paste a url . Followers 1. Kerbal Space Program Sandbox game Space simulator Gaming Sim game . Version v3.3.0 for Kerbal Space Program 1.2. sign up. Kerbal Renamer. This branch is KSP 1.4, 1.3 and (perhaps?) Highly Recommended Mods: Waterfall for better Engine FX Kerbal Joint Reinforcement for more stable vehicle Supported Mods: RealFuels (when installed, content from NCAP will switch to Real Scale, other wise it will be scaled down for Kerbal) TweakScale . Share your Kerbal Space Program craft, with automatic detection of mods, search by mod & craft attributes. The Official Mod Hub for . Kerbal Joint Reinforcement /L :: KSP 1.4 Updated. Does someone know how to make ships stronger, a mod that can help like the one I mentioned or some tip to make it work? Mods 1,621 Downloads Last Updated: Jun 5, 2022 Game Version: 1.12.3 Download Install Description Files Images Relations Add support for the stock EVA construction feature, thanks @SimilarNumber. Find many great new & used options and get the best deals for Vampirella Nude . Especially lots of Mod parts wobble like crazy and Autostrut does literally nothing. Available via CKAN 0 parts from Kerbal Joint Reinforcement Continued. Kerbal Joint Reinforcement (Unofficial build - currently) KerbNet Controller Kramax Autopilot Continued Landing Height Display Lights Out MechJeb2 . So in the game there is an option called "Advanced Tweakables", which allows you to make autostruts. . In the old version I have been using: Docking Port Alignement, Kerbal Alarm Clock, Kerbal Joint Reinforcement, Kerbal Engineer, Precise Maneuver . I can't be the only one who has a problem with the KJR Mods in 1.11 Most of my Crafts, especially with Mod parts wobble around like stupid, no matter which KJR version I take. Add to Mod Pack Download from github.com.